Post by tyr on Dec 2, 2017 8:57:21 GMT
--General Changes--
• There are no longer any alignment restrictions on classes and prestige classes when leveling up (at character creation you will still restricted to default alignment restrictions)
• Characters will no longer be revived when they log in.
• Resting now takes 10 seconds at all levels
Purple Dragon Knight Class Changes
• Increased level cap from 5 to 30
• No longer requires a riding skill.
• No longer requires the mounted combat feat.
• Gains epic bonus feats at level 13 and every third level thereafter
• Epic bonus feats: Blinding Speed, Perfect Health, Epic Toughness, Great Charisma, Epic Prowess, Armor Skin, Epic Reputation, Epic Damage Reduction.
• Bonus Divine Spells:
Upon reaching Purple Dragon Knight levels 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29
the character gains new spells per day as if he had also gained a level in his highest divine caster class (paladin, ranger, cleric, druid).
Purple Dragon Knight Feat Changes
• PDK Feats now use Wisdom Modifier instead of Charisma Modifier
duration is 5 + pdk level + wisdom modifier
• Rallying cry
Is now a 10 meters around creature AOE aura that follows the caster and affects the caster and their allies
Increase movement speed by 20%
Increase Attack Bonus by [(PDK level + Wisdom Modifier) / 2] (max +5)
Duration is [5 + PDK level + Wisdom Modifier] Rounds
• Heroic shield
AC bonus [(PDK level + Wisdom Modifier) / 2] (max +5)
Duration is [5 + PDK level + Wisdom Modifier] Rounds
• Inspire Courage
Increase Damage by [(PDK level + Wisdom Modifier) / 2] (max +5)
Increase Saving Throws vs Mind Spells [(PDK level + Wisdom Modifier) / 2] (max +5).
Duration is [5 + PDK level + Wisdom Modifier] Rounds
• Final stand
Each ally in the area gains 1d10 hit points per [(PDK level + Wisdom Modifier) / 2] (no cap)
This ability can affect a number of people equal to his purple dragon knight level + Wisdom modifier
Affects all friendly targets in the area
Duration is [5 + PDK level + Wisdom Modifier] Rounds
• Oath of Wrath
redesigned, its now a self buff which grants a damage bonus equal to their wisdom modifier
(you will have to target anything to get the effects of the buff)
Harper Scout Class Changes
• Increased level cap from 5 to 30
• Bard song and Curse Song benefit from your harper levels as if they were bard levels
• Continue to gain bonus feats every 5 levels (10, 15, 20, 25, 30, 35, 40)
• Bonus feats: Favoured Enemy, Curse Song
• Epic Bonus Feats: Epic Skill Focus, Epic Will, Improved Combat Casting, Great Charisma, Great Dexterity, Lasting Inspiration
Harper Scout Feat Changes
• Tymora Smile: +6 increase to saves for 15 turns
Druid & Shifter
Added Iznoghoud Improved Shifter Wildshape Fixes v1.3
• all equipped items are merged to all shapeshift forms.
Barbarian Changes
Barbarian Rage, Greater Rage, Mighty Rage Changes
• is now a free action (instant cast)
• can be recasted to replace previous bonuses and temporary hitpoints
• replaced strength increase with increased damage and attack bonus to avoid the +12 ability score cap from items/spells
• the cap for increased damage is +20
• replaced constitution increase with temporary hitpoints
Barbarian Rage
• the damage bonus is equal to 50% of your strength modifier
• +2 Attack Bonus, +2 HP per level, -2 AC
• Duration = 7 + constitution modifier Turns(Minutes)
Greater Rage
• the damage bonus is equal to 75% of your strength modifier
• +3 Attack Bonus, +3 HP per level, -1 AC
• +1 Additional attack per round
• Duration = 9 + constitution modifier Turns(Minutes)
Mighty Rage
• is now a passive feat that makes your Barbarian Rage stronger
(you still need to take this feat to make these changes apply to your Barbarian Rage)
• the damage bonus is equal to 100% of your strength modifier
• +4 Attack Bonus, +4 HP per level, no AC reduction
• +2 Additional attacks per round
• Duration = 11 + constitution modifier Turns(Minutes)
• Thundering Rage
No longer adds Massive Criticals 2d6 to the weapon, Now instead adds 2d6 Sonic damage bonus to the character, Fixed duration to match Barbarian Rage
• Terrifying Rage
Fixed duration to match Barbarian Rage
Bard Changes
Bard Song
• Each level of Harper Scout counts as 1 level of Bard for the purpose of Bard Song
• Attack Bonus = [1 + (Level / 5) + (Perform / 40)]
• Damage Bonus = [1 + (Level / 10) + (Perform / 20)]
• Save Bonus = [(Level / 13) + (Perform / 16)]
• Temporary Hit Points = [Level + (Perform / 4)]
• AC Bonus = [(Level / 7) + (Perform / 25)]
• Skill Bonus = [(Level / 4) + (Perform / 12)]
Curse Song
• Each level of Harper Scout counts as 1 level of Bard for the purpose of Curse Song
• Attack Decrease = [1 + (Level / 5) + (Perform / 40)]
• Damage Decrease = [1 + (Level / 10) + (Perform / 20)]
• Save Decrease = [(Level / 13) + (Perform / 16)]
• HP Sonic Damage = [Level + (Perform / 4)]
• AC Decrease = [(Level / 7) + (Perform / 25)]
• Skill Decrease = [(Level / 4) + (Perform / 12)]
Arcane Archer
• Bonus Arcane Spells:
Upon reaching Arcane Archer levels 1, 4, 7, 10, 13, 16, 19, 22, 25, 28,
the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard).
He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
• Arrow feats deal magic damage instead of piercing
• Imbue Arrow:
30 sec cd
1d6 per level of combined arcane spellcaster levels
• Seeker Arrow:
60 sec cd with seeker arrow I
30 sec cd with seeker arrow II
2x damage on "miss"
3x damage on "hit"
6x damage on "crit"
• Death Arrow:
60 sec cd
• Hail of Arrows:
120 sec cd
1 arrow per 2 levels
multiple arrows can hit same target
Champion of Torm
• requirement changed from weapon focus in any melee weapon to any weapon focus feat.
• Divine Wrath: duration in turns instead of rounds
Red Dragon Disciple
• Bonus Arcane Spells:
Upon reaching Red Dragon Disciple levels 1, 4, 7, 10, 13, 16, 19, 22, 25, 28,
the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard).
He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
Blackguard
• Bonus Divine Spells:
Upon reaching Blackguard levels 1, 4, 7, 10, 13, 16, 19, 22, 25, 28,
the character gains new spells per day as if he had also gained a level in his highest divine caster class (paladin, ranger, cleric, druid).
• Bull's Strength
when cast by a character with at least 2 levels in Blackguard gain the following benefits:
Target all friendly characters in a huge area
Automaticly Empowered
Automaticly Extended
adds 2 additional attack bonus in addition to the strength
--Spell Changes--
Divine Power: Duration increased to 1 turn per caster level.
Crumble: 1d10 per level 20d10 max
Sunburst: 20d6 max
Searing light: 20d8 max
Elemental Shield: 1d6+1 per 2 levels
Acid Sheath: 1d6+1 per 2 levels
Death Armor: 1d6+1 per 2 levels and now deals negative energy damage
Magic Missile: now 10 missiles max
Bombard: now 40d max
Earthquake: increased to 40d max
Horrid Wilting: increase to 40d max and now deals Negative energy damage.
Meteor Swarm: increased to 40d
Fireball: 40d max
Lightening Bolt: 40d max
Firestorm: 40d max
Flamestrike: 40d max
Cone Cold: 40d max
Flame Arrow: no cap on number of arrows
Call Lightening: 40d max
Chain Lightening: 40d max
Storm of Vengence: dmg doubled
Blade Barrier: Dmg decreased to 1 slash Dmg/lvl max of 20
Greater Sanctuary: lasts 5 rounds (30 seconds)
Time Stop: now has the same effect as Greater Sanctuary
True Seeing: Reworked, Now grants See Invisible, Ultravision, +50 spot, +10 will save, Immune Phan Killer, Immune weird.
Heal: heals 20 per caster level.
Heal Potion: (cast level 11) heals for 220 hp.
Harm: deals 1d12 per caster level.
Flame weapon: now +20 max and lasts 1 hour per caster level.
Darkfire: now +20 max and lasts 1 hour per caster level.
Keen Edge: 1 hour per caster level this can also be cast on any melee weapon type.
Inflict Minor Wounds: 1d4 +1 per caster level max 5.
Inflict Light Wounds: 2d8 +1 per caster level max 10.
Inflict Moderate Wounds: 4d8 +1 per caster level max 20.
Inflict Serious Wounds: 6d8 +1 per caster level max 30.
Inflict Critical Wounds: 8d8 +1 per caster level max 40.
Undeath to Death: Slay (Caster level - 1) HD of Undead max 39.
Banishment: Slay (Caster level - 1) HD of Planar max 39.
Greater Restoration: Heal 20 per caster level.
Mass Heal: Heal 20 per caster level.
Creeping Doom: Now dissipates after 500 damage and only slows for 15%.
Hammer of the Gods: increased the damage cap to 20d8.
Doom: Removed the "target is immune" text spam.
Divine Favor: duration increased to 1 Turn (minute) per caster level.
Prayer: 1 turn per caster level.
Battletide: 1 turn per caster level.
Undeath's Eternal Foe: 1 turn per caster level.
Aura versus alignment: 1 turn per caster level.
Shield of Faith: 1 hour per caster level.
--Epic Spells--
• Hellball: dmg is now x3 the default dmg
• Greater Ruin: increased to 70d6
--FEATS--
Automatic Metamagic Feats (Still, Quicken, Silent)
The first two tiers I (1-3) and II (4-6) have had the required spell level reduced,
to allow Bards, Paladins and Rangers to be able to get these without also needing a second class to gain access to 9th level spells
the other requirements remain unchanged
• Automatic ... Spell I: you need to be able to cast level 3 spells
• Automatic ... Spell II: you need to be able to cast level 6 spells
• Divine Might: is now instant and lasts 30 sec per charisma mod
• Divine Shield: is now instant and lasts 30 sec per charisma mod
• Blinding Speed:
• Stacks with Haste
• Now grants you a bonus to Physical Damage equal to half of your Dexterity Modifier, Minimum of +1 and maximum of +20
• +1 Extra attack per round
• Duration 1 Turn per Dexterity Mod
• There are no longer any alignment restrictions on classes and prestige classes when leveling up (at character creation you will still restricted to default alignment restrictions)
• Characters will no longer be revived when they log in.
• Resting now takes 10 seconds at all levels
Purple Dragon Knight Class Changes
• Increased level cap from 5 to 30
• No longer requires a riding skill.
• No longer requires the mounted combat feat.
• Bonus Divine Spells:
Upon reaching Purple Dragon Knight levels 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29
the character gains new spells per day as if he had also gained a level in his highest divine caster class (paladin, ranger, cleric, druid).
Purple Dragon Knight Feat Changes
• PDK Feats now use Wisdom Modifier instead of Charisma Modifier
duration is 5 + pdk level + wisdom modifier
• Rallying cry
Is now a 10 meters around creature AOE aura that follows the caster and affects the caster and their allies
Increase movement speed by 20%
Increase Attack Bonus by [(PDK level + Wisdom Modifier) / 2] (max +5)
Duration is [5 + PDK level + Wisdom Modifier] Rounds
• Heroic shield
AC bonus [(PDK level + Wisdom Modifier) / 2] (max +5)
Duration is [5 + PDK level + Wisdom Modifier] Rounds
• Inspire Courage
Increase Damage by [(PDK level + Wisdom Modifier) / 2] (max +5)
Increase Saving Throws vs Mind Spells [(PDK level + Wisdom Modifier) / 2] (max +5).
Duration is [5 + PDK level + Wisdom Modifier] Rounds
• Final stand
Each ally in the area gains 1d10 hit points per [(PDK level + Wisdom Modifier) / 2] (no cap)
Duration is [5 + PDK level + Wisdom Modifier] Rounds
• Oath of Wrath
redesigned, its now a self buff which grants a damage bonus equal to their wisdom modifier
(you will have to target anything to get the effects of the buff)
Harper Scout Class Changes
• Increased level cap from 5 to 30
• Bard song and Curse Song benefit from your harper levels as if they were bard levels
• Continue to gain bonus feats every 5 levels (10, 15, 20, 25, 30, 35, 40)
• Bonus feats: Favoured Enemy, Curse Song
• Epic Bonus Feats: Epic Skill Focus, Epic Will, Improved Combat Casting, Great Charisma, Great Dexterity, Lasting Inspiration
Harper Scout Feat Changes
• Tymora Smile: +6 increase to saves for 15 turns
Druid & Shifter
Added Iznoghoud Improved Shifter Wildshape Fixes v1.3
• all equipped items are merged to all shapeshift forms.
Barbarian Changes
Barbarian Rage, Greater Rage, Mighty Rage Changes
• is now a free action (instant cast)
• can be recasted to replace previous bonuses and temporary hitpoints
• replaced strength increase with increased damage and attack bonus to avoid the +12 ability score cap from items/spells
• the cap for increased damage is +20
• replaced constitution increase with temporary hitpoints
Barbarian Rage
• the damage bonus is equal to 50% of your strength modifier
• +2 Attack Bonus, +2 HP per level, -2 AC
• Duration = 7 + constitution modifier Turns(Minutes)
Greater Rage
• the damage bonus is equal to 75% of your strength modifier
• +3 Attack Bonus, +3 HP per level, -1 AC
• +1 Additional attack per round
• Duration = 9 + constitution modifier Turns(Minutes)
Mighty Rage
• is now a passive feat that makes your Barbarian Rage stronger
(you still need to take this feat to make these changes apply to your Barbarian Rage)
• the damage bonus is equal to 100% of your strength modifier
• +4 Attack Bonus, +4 HP per level, no AC reduction
• +2 Additional attacks per round
• Duration = 11 + constitution modifier Turns(Minutes)
• Thundering Rage
No longer adds Massive Criticals 2d6 to the weapon, Now instead adds 2d6 Sonic damage bonus to the character, Fixed duration to match Barbarian Rage
• Terrifying Rage
Fixed duration to match Barbarian Rage
Bard Changes
Bard Song
• Each level of Harper Scout counts as 1 level of Bard for the purpose of Bard Song
• Attack Bonus = [1 + (Level / 5) + (Perform / 40)]
• Damage Bonus = [1 + (Level / 10) + (Perform / 20)]
• Save Bonus = [(Level / 13) + (Perform / 16)]
• Temporary Hit Points = [Level + (Perform / 4)]
• AC Bonus = [(Level / 7) + (Perform / 25)]
• Skill Bonus = [(Level / 4) + (Perform / 12)]
Curse Song
• Each level of Harper Scout counts as 1 level of Bard for the purpose of Curse Song
• Attack Decrease = [1 + (Level / 5) + (Perform / 40)]
• Damage Decrease = [1 + (Level / 10) + (Perform / 20)]
• Save Decrease = [(Level / 13) + (Perform / 16)]
• HP Sonic Damage = [Level + (Perform / 4)]
• AC Decrease = [(Level / 7) + (Perform / 25)]
• Skill Decrease = [(Level / 4) + (Perform / 12)]
Arcane Archer
• Bonus Arcane Spells:
Upon reaching Arcane Archer levels 1, 4, 7, 10, 13, 16, 19, 22, 25, 28,
the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard).
He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
• Arrow feats deal magic damage instead of piercing
• Imbue Arrow:
30 sec cd
1d6 per level of combined arcane spellcaster levels
• Seeker Arrow:
60 sec cd with seeker arrow I
30 sec cd with seeker arrow II
2x damage on "miss"
3x damage on "hit"
6x damage on "crit"
• Death Arrow:
60 sec cd
• Hail of Arrows:
120 sec cd
1 arrow per 2 levels
multiple arrows can hit same target
Champion of Torm
• requirement changed from weapon focus in any melee weapon to any weapon focus feat.
• Divine Wrath: duration in turns instead of rounds
Red Dragon Disciple
• Bonus Arcane Spells:
Upon reaching Red Dragon Disciple levels 1, 4, 7, 10, 13, 16, 19, 22, 25, 28,
the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard).
He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
Blackguard
• Bonus Divine Spells:
Upon reaching Blackguard levels 1, 4, 7, 10, 13, 16, 19, 22, 25, 28,
the character gains new spells per day as if he had also gained a level in his highest divine caster class (paladin, ranger, cleric, druid).
• Bull's Strength
when cast by a character with at least 2 levels in Blackguard gain the following benefits:
Target all friendly characters in a huge area
Automaticly Empowered
Automaticly Extended
adds 2 additional attack bonus in addition to the strength
--Spell Changes--
Divine Power: Duration increased to 1 turn per caster level.
Crumble: 1d10 per level 20d10 max
Sunburst: 20d6 max
Searing light: 20d8 max
Elemental Shield: 1d6+1 per 2 levels
Acid Sheath: 1d6+1 per 2 levels
Death Armor: 1d6+1 per 2 levels and now deals negative energy damage
Magic Missile: now 10 missiles max
Bombard: now 40d max
Earthquake: increased to 40d max
Horrid Wilting: increase to 40d max and now deals Negative energy damage.
Meteor Swarm: increased to 40d
Fireball: 40d max
Lightening Bolt: 40d max
Firestorm: 40d max
Flamestrike: 40d max
Cone Cold: 40d max
Flame Arrow: no cap on number of arrows
Call Lightening: 40d max
Chain Lightening: 40d max
Storm of Vengence: dmg doubled
Blade Barrier: Dmg decreased to 1 slash Dmg/lvl max of 20
Greater Sanctuary: lasts 5 rounds (30 seconds)
Time Stop: now has the same effect as Greater Sanctuary
True Seeing: Reworked, Now grants See Invisible, Ultravision, +50 spot, +10 will save, Immune Phan Killer, Immune weird.
Heal: heals 20 per caster level.
Heal Potion: (cast level 11) heals for 220 hp.
Harm: deals 1d12 per caster level.
Flame weapon: now +20 max and lasts 1 hour per caster level.
Darkfire: now +20 max and lasts 1 hour per caster level.
Keen Edge: 1 hour per caster level this can also be cast on any melee weapon type.
Inflict Minor Wounds: 1d4 +1 per caster level max 5.
Inflict Light Wounds: 2d8 +1 per caster level max 10.
Inflict Moderate Wounds: 4d8 +1 per caster level max 20.
Inflict Serious Wounds: 6d8 +1 per caster level max 30.
Inflict Critical Wounds: 8d8 +1 per caster level max 40.
Undeath to Death: Slay (Caster level - 1) HD of Undead max 39.
Banishment: Slay (Caster level - 1) HD of Planar max 39.
Greater Restoration: Heal 20 per caster level.
Mass Heal: Heal 20 per caster level.
Creeping Doom: Now dissipates after 500 damage and only slows for 15%.
Hammer of the Gods: increased the damage cap to 20d8.
Doom: Removed the "target is immune" text spam.
Divine Favor: duration increased to 1 Turn (minute) per caster level.
Prayer: 1 turn per caster level.
Battletide: 1 turn per caster level.
Undeath's Eternal Foe: 1 turn per caster level.
Aura versus alignment: 1 turn per caster level.
Shield of Faith: 1 hour per caster level.
--Epic Spells--
• Hellball: dmg is now x3 the default dmg
• Greater Ruin: increased to 70d6
--FEATS--
The first two tiers I (1-3) and II (4-6) have had the required spell level reduced,
to allow Bards, Paladins and Rangers to be able to get these without also needing a second class to gain access to 9th level spells
the other requirements remain unchanged
• Automatic ... Spell I: you need to be able to cast level 3 spells
• Automatic ... Spell II: you need to be able to cast level 6 spells
• Divine Might: is now instant and lasts 30 sec per charisma mod
• Divine Shield: is now instant and lasts 30 sec per charisma mod
• Blinding Speed:
• Stacks with Haste
• Now grants you a bonus to Physical Damage equal to half of your Dexterity Modifier, Minimum of +1 and maximum of +20
• +1 Extra attack per round
• Duration 1 Turn per Dexterity Mod