Post by God of the Forums on Mar 3, 2018 2:46:51 GMT
--Spell Changes--
Acid Sheath: 1d6+1 per 2 levels
Aura of Glory: +1 cha every 5 levels to a max of +4, aoe buff, secondary ability buff
Aura of Vitality: +1 str, dex, con every 5 levels to a max of +4, aoe buff, secondary ability buff
Aura versus alignment: 1 turn per caster level.
Aura versus alignment: 1 turn per caster level.
Banishment: Slay (Caster level - 1) HD of Planar max 39.
Battletide: 1 turn per caster level.
Battletide: 1 turn per caster level.
Bigby's Crushing Hand: Duration changed to 1d3 +1 round (no increase with caster level)
Bigby's Forceful Hand: Duration changed to 1d3 +1 round (no increase with caster level)
Bigby's Grasping Hand: Duration changed to 1d3 +1 round (no increase with caster level)
Bigby's Interposing Hand: Reduces AB by 2d4 + 1 (instead of 10)
Blade Barrier: 1d6 per caster level. Base duration 5 rounds. Only one blade barrier can exist within 10 meters of your existing blade barrier
Blade Thirst: additionally gives the following: +1 vampiric regeneration per 5 casterlevels; +1 physical (slashing) damage bonus to the target player per 3 caster levels
Bless Weapon: 1 hour per caster level.
Bombard: now 40d max
Bull's Strength: Blackguard and Spell version does not stack with each other.
Call Lightening: 40d max
Camoflage and Mass Camoflage:: Also gives 10% concelament bonus. Provides an additional +10% concealment per 5 caster levels up to 50% at level 20.
Chain Lightening: 40d max
Circle of Doom: 1d8 per casterlevel (max 30d8), Huge AoE
Cone Cold: 40d max
Creeping Doom: Now dissipates after 500 damage and only slows for 15%.
Crumble: 1d10 per level 20d10 max
Cure Critical Wounds: 1d12 per 2 casterlevels
Cure Light Wounds: 1d6 per 2 casterlevels
Cure Minor Wounds: 1d4 per 2 casterlevels
Cure Moderate Wounds: 1d8 per 2 casterlevels
Cure Serious Wounds: 1d10 per 2 casterlevels
Darkfire: now +20 max and lasts 1 hour per caster level.
Deafening Clang: 1 hour per caster level.
Death Armor: 1d6+1 per 2 levels and now deals negative energy damage
Divine Favor: duration increased to 1 Turn (minute) per caster level. +1 every 4 levels instead of every 3. Caps out at +5 at level 20
Divine Power: Duration increased to 1 turn per caster level.
Doom: Removed the "target is immune" text spam.
Earthquake: increased to 40d max
Electric jolt: now deals 1d4+1 damage and +1 for every caster level (max +20)
Elemental Shield: 1d6+1 per 2 levels
Expeditious Retreat: Movement speed should stack with haste
Fear: duration 1d3 +1
Finger of Death: 1d6 Negative damage per casterlevel or half on save (if save succeeds)
Fireball: 40d max
Firestorm: 40d max
Flame Arrow: no cap on number of arrows
Flame weapon: now +20 max and lasts 1 hour per caster level.
Flamestrike: 40d max
Gedlee's electric loop: changed the size of the area from small to medium
Greater Magic Weapon: Replaced the Enhancement bonus with 1d6 Magic Damage
Greater Restoration: 1d8 per casterlevel
Greater Sanctuary: lasts 5 rounds (30 seconds)
Greater Stoneskin: absorbation cap is now 300 before dissapating
Hammer of the Gods: increased the damage cap to 20d8.
Harm: deals 1d12 per caster level.
Heal Potion: (cast level 11) heals for 220 hp.
Heal: 1d20 per casterlevel
Healing Circle: 1d8 per casterlevel, Large AoE
Holy Sword: 1 hour per caster level.
Horrid Wilting: increase to 40d max and now deals Negative energy damage.
Implosion: 1d6 Slashing damage per casterlevel or half on save
Inflict Critical Wounds: 1d12 2 per Casterlevels
Inflict Light Wounds: 1d6 per 2 Casterlevels
Inflict Medium Wounds: 1d8 2 per Casterlevels
Inflict Minor Wounds: 1d4 per 2 Casterlevels
Inflict Serious Wounds: 1d10 2 per Casterlevels
Keen Edge: 1 hour per caster level this can also be cast on any melee weapon type.
Legend Lore: +8 lore, +1 every 2 levels, +1 int, cha every 5 levels to a max of +4, aoe buff, secondary ability buff
Lightening Bolt: 40d max
Magic Missile: now 10 missiles max
Mass Heal: 1d20 per casterlevel, Large AoE
Meteor Swarm: increased to 40d
Magic Weapon: Replaced the Enhancement bonus with 1d4 Magic Damage
Negative Energy Burst: 1d8 per casterlevel, Huge AoE
Owl's Insight: +1 wisdom every 5 levels to a max of +4, aoe buff, secondary ability buff
Prayer: 1 turn per caster level.
Prayer: 1 turn per caster level.
Premonition: Changed to +10/20
Searing light: 20d8 max
Shield of Faith: 1 hour per caster level.
Shield of Faith: 1 hour per caster level.
Sound Burst: 1d8 per casterlevel (max 20d8)
Stoneskin: absorbation cap is now 200 before dissapating
Storm of Vengeance: Now cast as an area effect that follows the player, deals 1d6 damage per caster level, half is acid and the other half is lightning and you can only have one storm active at a time
Sunburst: 20d6 max
Tenser's Transformation:
• No longer polymorphs you
• +1 AB per 2 caster levels to a maximum of 10
• +1 DMG per 2 caster levels to a maximum of 20
• +10 Discipline
• +d6 Temporary Hit Points per caster level
• +1 APR at casterlevel 20, +2 at 30, +3 at 40
wizards gain the following additional benefits fropm tenser's:
• Add +1 AB every 10 Wiz Levels
• add their INT mod to Damage to a maximum of 20
Time Stop: provides the timestop effect for 1 round in a smaller area
True Seeing: Reworked, Now grants See Invisible, Ultravision, +20 spot, +10 will save, Immune Phan Killer, Immune weird.
Undeath to Death: Slay (Caster level - 1) HD of Undead max 39.
Undeath's Eternal Foe: 1 turn per caster level.
Undeath's Eternal Foe: 1 turn per caster level.
Wail of the Banshee: 1d6 Sonic damage per casterlevel or half on save
Weird: 1d6 Magic damage per casterlevel or half on save
Secondary ability buffs:
-ability scores of the same type from "secondary ability buffs" do not stack, but the do stack with ability score buffs that arent labeled as "secondary ability buff"
Summoning Spells:
Summon Creature I to IX
the elemental creatures have been replaced by some new creatures and all creatures have their stats increased
Increased the level of the creatures summoned
Summoned creatures have haste
increased their base hp to 12*level of the creature +any con modifier
additional effects based on caster level of the caster:
+1 bonus damage per casterlevel (max +20)
+1d6 temporary hit points per level
Additional power from Animal Domain and Spell Focus (Conjuration) Feats (normal, greater and epic focuses)
each of these adds +1 to the Spell Level of the creature for a maximum of +4
(a character using "Summon Creature I" with +4 would get the creature from "Summon Creature V" instead)
Druids gain +1 to spell level by default (does not stack with animal domain or ranger bonus)
Rangers gain +1 to spell level by default (does not stack with animal domain or cleric bonus)
The following summoned creatures have been given the following buffs:
• Haste
• 1d6 temp hp per casterlevel of the summoner
• +1 damage per casterlevel of the summoner (max +20) damage type varies depending on the summon
-Animate dead (feat and spell)
-Summon Undead (PM)
-Summon Greater Undead (PM)
-Summon fiend (BG)
-Create undead (BG)
-Black Blade of Disaster: also Fixed Enhancement Bonus; also Removed Concentration check
-Mordenkainen's sword
-Shelgarn's persistent blade
-Create greater undead
-Create Undead (spell)
-Gate: also reduced delay from 6 sec to 3 sec
-Greater planar binding
-Lesser planar binding
-Planar binding
-Planar ally
-Summon Shadow (SD)
-Summon shadow (shadow conjuration)
-Summon shadow (Death Cleric)
• Summon Animal Companion
Companion gains +1 bonus to all ability scores every 2 ranger+druid levels
--Epic Spells--
Epic Hellball
• Added 10 Rounds Cooldown
• Does 10d6 damage of each damage element (but not slashing/piercing/bludgeoning)
• DC Modified by Evocation focus feats
Greater Ruin
• Added 8 Rounds Cooldown
• Does 100 + 6d12 Positive Energy Damage
• Creatures who fail their Fortitude save will have ther Damage Immunity to each damage element reduced by 20% (but not slashing/piercing/bludgeoning) for 4 Rounds
those who succeeds on their save only take half damage and 10% reduced damage immunities for 2 rounds.
• DC Modified by Conjuration focus feats
Epic Mummy Dust
• much stronger than before
• is now a weaponmaster with dual katana's
Dragon Knight
• Summons a black dragon knight that is much stronger than before
Epic Ward
•Changed the way casterlevel is calculated for this feat, it now only counts classes who can learn this feat (Wizard + Sorcerer + Palemaster)
•Reduced DR to +20/20, down from +20/50
•Duration is one round per casterlevel
•Total amount it can absorb is 20 per casterlevel (down from 50 per)
Acid Sheath: 1d6+1 per 2 levels
Aura of Glory: +1 cha every 5 levels to a max of +4, aoe buff, secondary ability buff
Aura of Vitality: +1 str, dex, con every 5 levels to a max of +4, aoe buff, secondary ability buff
Aura versus alignment: 1 turn per caster level.
Aura versus alignment: 1 turn per caster level.
Banishment: Slay (Caster level - 1) HD of Planar max 39.
Battletide: 1 turn per caster level.
Battletide: 1 turn per caster level.
Bigby's Crushing Hand: Duration changed to 1d3 +1 round (no increase with caster level)
Bigby's Forceful Hand: Duration changed to 1d3 +1 round (no increase with caster level)
Bigby's Grasping Hand: Duration changed to 1d3 +1 round (no increase with caster level)
Bigby's Interposing Hand: Reduces AB by 2d4 + 1 (instead of 10)
Blade Barrier: 1d6 per caster level. Base duration 5 rounds. Only one blade barrier can exist within 10 meters of your existing blade barrier
Blade Thirst: additionally gives the following: +1 vampiric regeneration per 5 casterlevels; +1 physical (slashing) damage bonus to the target player per 3 caster levels
Bless Weapon: 1 hour per caster level.
Bombard: now 40d max
Bull's Strength: Blackguard and Spell version does not stack with each other.
Call Lightening: 40d max
Camoflage and Mass Camoflage:: Also gives 10% concelament bonus. Provides an additional +10% concealment per 5 caster levels up to 50% at level 20.
Chain Lightening: 40d max
Circle of Doom: 1d8 per casterlevel (max 30d8), Huge AoE
Cone Cold: 40d max
Creeping Doom: Now dissipates after 500 damage and only slows for 15%.
Crumble: 1d10 per level 20d10 max
Cure Critical Wounds: 1d12 per 2 casterlevels
Cure Light Wounds: 1d6 per 2 casterlevels
Cure Minor Wounds: 1d4 per 2 casterlevels
Cure Moderate Wounds: 1d8 per 2 casterlevels
Cure Serious Wounds: 1d10 per 2 casterlevels
Darkfire: now +20 max and lasts 1 hour per caster level.
Deafening Clang: 1 hour per caster level.
Death Armor: 1d6+1 per 2 levels and now deals negative energy damage
Divine Favor: duration increased to 1 Turn (minute) per caster level. +1 every 4 levels instead of every 3. Caps out at +5 at level 20
Divine Power: Duration increased to 1 turn per caster level.
Doom: Removed the "target is immune" text spam.
Earthquake: increased to 40d max
Electric jolt: now deals 1d4+1 damage and +1 for every caster level (max +20)
Elemental Shield: 1d6+1 per 2 levels
Expeditious Retreat: Movement speed should stack with haste
Fear: duration 1d3 +1
Finger of Death: 1d6 Negative damage per casterlevel or half on save (if save succeeds)
Fireball: 40d max
Firestorm: 40d max
Flame Arrow: no cap on number of arrows
Flame weapon: now +20 max and lasts 1 hour per caster level.
Flamestrike: 40d max
Gedlee's electric loop: changed the size of the area from small to medium
Greater Magic Weapon: Replaced the Enhancement bonus with 1d6 Magic Damage
Greater Restoration: 1d8 per casterlevel
Greater Sanctuary: lasts 5 rounds (30 seconds)
Greater Stoneskin: absorbation cap is now 300 before dissapating
Hammer of the Gods: increased the damage cap to 20d8.
Harm: deals 1d12 per caster level.
Heal Potion: (cast level 11) heals for 220 hp.
Heal: 1d20 per casterlevel
Healing Circle: 1d8 per casterlevel, Large AoE
Holy Sword: 1 hour per caster level.
Horrid Wilting: increase to 40d max and now deals Negative energy damage.
Implosion: 1d6 Slashing damage per casterlevel or half on save
Inflict Critical Wounds: 1d12 2 per Casterlevels
Inflict Light Wounds: 1d6 per 2 Casterlevels
Inflict Medium Wounds: 1d8 2 per Casterlevels
Inflict Minor Wounds: 1d4 per 2 Casterlevels
Inflict Serious Wounds: 1d10 2 per Casterlevels
Keen Edge: 1 hour per caster level this can also be cast on any melee weapon type.
Legend Lore: +8 lore, +1 every 2 levels, +1 int, cha every 5 levels to a max of +4, aoe buff, secondary ability buff
Lightening Bolt: 40d max
Magic Missile: now 10 missiles max
Mass Heal: 1d20 per casterlevel, Large AoE
Meteor Swarm: increased to 40d
Magic Weapon: Replaced the Enhancement bonus with 1d4 Magic Damage
Negative Energy Burst: 1d8 per casterlevel, Huge AoE
Owl's Insight: +1 wisdom every 5 levels to a max of +4, aoe buff, secondary ability buff
Prayer: 1 turn per caster level.
Prayer: 1 turn per caster level.
Premonition: Changed to +10/20
Searing light: 20d8 max
Shield of Faith: 1 hour per caster level.
Shield of Faith: 1 hour per caster level.
Sound Burst: 1d8 per casterlevel (max 20d8)
Stoneskin: absorbation cap is now 200 before dissapating
Storm of Vengeance: Now cast as an area effect that follows the player, deals 1d6 damage per caster level, half is acid and the other half is lightning and you can only have one storm active at a time
Sunburst: 20d6 max
Tenser's Transformation:
• No longer polymorphs you
• +1 AB per 2 caster levels to a maximum of 10
• +1 DMG per 2 caster levels to a maximum of 20
• +10 Discipline
• +d6 Temporary Hit Points per caster level
• +1 APR at casterlevel 20, +2 at 30, +3 at 40
wizards gain the following additional benefits fropm tenser's:
• Add +1 AB every 10 Wiz Levels
• add their INT mod to Damage to a maximum of 20
Time Stop: provides the timestop effect for 1 round in a smaller area
True Seeing: Reworked, Now grants See Invisible, Ultravision, +20 spot, +10 will save, Immune Phan Killer, Immune weird.
Undeath to Death: Slay (Caster level - 1) HD of Undead max 39.
Undeath's Eternal Foe: 1 turn per caster level.
Undeath's Eternal Foe: 1 turn per caster level.
Wail of the Banshee: 1d6 Sonic damage per casterlevel or half on save
Weird: 1d6 Magic damage per casterlevel or half on save
Secondary ability buffs:
-ability scores of the same type from "secondary ability buffs" do not stack, but the do stack with ability score buffs that arent labeled as "secondary ability buff"
Summoning Spells:
Summon Creature I to IX
the elemental creatures have been replaced by some new creatures and all creatures have their stats increased
Increased the level of the creatures summoned
Summoned creatures have haste
increased their base hp to 12*level of the creature +any con modifier
additional effects based on caster level of the caster:
+1 bonus damage per casterlevel (max +20)
+1d6 temporary hit points per level
Additional power from Animal Domain and Spell Focus (Conjuration) Feats (normal, greater and epic focuses)
each of these adds +1 to the Spell Level of the creature for a maximum of +4
(a character using "Summon Creature I" with +4 would get the creature from "Summon Creature V" instead)
Druids gain +1 to spell level by default (does not stack with animal domain or ranger bonus)
Rangers gain +1 to spell level by default (does not stack with animal domain or cleric bonus)
Summon Creature: | Spell Level | Creature Level: |
I | 1 | 5 |
II | 2 | 10 |
III | 3 | 13 |
IV | 4 | 16 |
V | 5 | 19 |
VI | 6 | 22 |
VII | 7 | 25 |
VIII | 8 | 28 |
IX | 9 | 31 |
+1 | 10 | 34 |
+2 | 11 | 37 |
+3 | 12 | 40 |
+4 | 13 | 43 |
The following summoned creatures have been given the following buffs:
• Haste
• 1d6 temp hp per casterlevel of the summoner
• +1 damage per casterlevel of the summoner (max +20) damage type varies depending on the summon
-Animate dead (feat and spell)
-Summon Undead (PM)
-Summon Greater Undead (PM)
-Summon fiend (BG)
-Create undead (BG)
-Black Blade of Disaster: also Fixed Enhancement Bonus; also Removed Concentration check
-Mordenkainen's sword
-Shelgarn's persistent blade
-Create greater undead
-Create Undead (spell)
-Gate: also reduced delay from 6 sec to 3 sec
-Greater planar binding
-Lesser planar binding
-Planar binding
-Planar ally
-Summon Shadow (SD)
-Summon shadow (shadow conjuration)
-Summon shadow (Death Cleric)
• Summon Animal Companion
Companion gains +1 bonus to all ability scores every 2 ranger+druid levels
--Epic Spells--
Epic Hellball
• Added 10 Rounds Cooldown
• Does 10d6 damage of each damage element (but not slashing/piercing/bludgeoning)
• DC Modified by Evocation focus feats
Greater Ruin
• Added 8 Rounds Cooldown
• Does 100 + 6d12 Positive Energy Damage
• Creatures who fail their Fortitude save will have ther Damage Immunity to each damage element reduced by 20% (but not slashing/piercing/bludgeoning) for 4 Rounds
those who succeeds on their save only take half damage and 10% reduced damage immunities for 2 rounds.
• DC Modified by Conjuration focus feats
Epic Mummy Dust
• much stronger than before
• is now a weaponmaster with dual katana's
Dragon Knight
• Summons a black dragon knight that is much stronger than before
Epic Ward
•Changed the way casterlevel is calculated for this feat, it now only counts classes who can learn this feat (Wizard + Sorcerer + Palemaster)
•Reduced DR to +20/20, down from +20/50
•Duration is one round per casterlevel
•Total amount it can absorb is 20 per casterlevel (down from 50 per)