Post by God of the Forums on Mar 3, 2018 2:59:13 GMT
-Feat Changes-
Mighty Rage
• is now a passive feat that makes your Barbarian Rage stronger
(you still need to take this feat to make these changes apply to your Barbarian Rage)
• the damage bonus is equal to 100% of your strength modifier
• +4 Attack Bonus, +4 HP per level, no AC reduction
• +2 Additional attacks per round
• Duration = 9 rounds + 1 per constitution modifier
Thundering Rage
• No longer adds Massive Criticals 2d6 to the weapon, Now instead adds 2d6 Sonic damage bonus to the character, Fixed duration to match Barbarian Rage
Terrifying Rage
• Fixed duration to match Barbarian Rage
Curse Song
• Each level of Harper Scout counts as 1 level of Bard for the purpose of Curse Song
• Attack Decrease = [1 + (Level / 5) + (Perform / 40)]
• Damage Decrease = [1 + (Level / 10) + (Perform / 20)]
• Save Decrease = [(Level / 13) + (Perform / 16)]
• HP Sonic Damage = [Level + (Perform / 4)]
• AC Decrease = [(Level / 7) + (Perform / 25)]
• Skill Decrease = [(Level / 4) + (Perform / 12)]
Divine Might
• is now instant and lasts 30 sec per charisma mod
Divine Shield
• is now instant and lasts 30 sec per charisma mod
Blinding Speed
• Stacks with Haste (both give +1 attack each)
• Now grants you a bonus to Physical Damage equal to half of your Dexterity Modifier, Minimum of +1 and maximum of +20
• +1 Extra attack per round
• Duration 1 Turn per Dexterity Mod
Epic Shadowlord
• now Summons a Shadow clone of the caster with a duration of 1 round per shadowdancer level
• the clone uses the same equipment as the shadowdancer
• this feat is avaible as a epic bonus feat for Shadowdancers
Devastating Critcal
• Most bosses and some endgame creatures are immune to the effects of devasating critical and other instant death effects they will now be susceptible to such effects while below 20% of their maximum hitpoints
Damage Reduction I-III
• Barbarian, Dwarven Defender and Epic Damage Reduction now stacks with items that has Damage Reduction
Expertise and Improved Expertise
• these combat modes are now deactivated when you cast spells.
Whirlwind Attack and Improved Whirlwind Attack
• Major overhaul
• can now be used twice per round
• no longer lock up your character making you unable to attack
• adds dexterity modifier to the damage of the attack
• Improved Whirlwind increases the total damage of the attack by 50%
•Deals damage with both weapons while using two weapons or one double-sided weapon
• changed the size to Medium (3.33 meter radius) for Whirlwind
• Changed the size to Huge (6.67 meter radius) for Improved Whirlwind
Disarm and Improved Disarm
• Puts dropped weapon back into inventory
Dragon Knight
• Summons a black dragon knight that is much stronger than before
Epic Hellball
• Added 10 Rounds Cooldown
• Does 10d6 damage of each damage element (but not slashing/piercing/bludgeoning)
• DC Modified by Evocation focus feats
Greater Ruin
• Added 8 Rounds Cooldown
• Does 100 + 6d12 Positive Energy Damage
• Creatures who fail their Fortitude save will have ther Damage Immunity to each damage element reduced by 20% (but not slashing/piercing/bludgeoning) for 4 Rounds
those who succeeds on their save only take half damage and 10% reduced damage immunities for 2 rounds.
• DC Modified by Conjuration focus feats
Epic Mummy Dust
• much stronger than before
• is now a weaponmaster with dual katana's
Epic Warding
• iChanged the way casterlevel is calculated for this feat, it now only counts classes who can learn this feat (Wizard + Sorcerer + Palemaster)
• iReduced DR to +20/20, down from +20/50
• iDuration is one round per casterlevel
• iTotal amount it can absorb is 20 per casterlevel (down from 50 per)
Mighty Rage
• is now a passive feat that makes your Barbarian Rage stronger
(you still need to take this feat to make these changes apply to your Barbarian Rage)
• the damage bonus is equal to 100% of your strength modifier
• +4 Attack Bonus, +4 HP per level, no AC reduction
• +2 Additional attacks per round
• Duration = 9 rounds + 1 per constitution modifier
Thundering Rage
• No longer adds Massive Criticals 2d6 to the weapon, Now instead adds 2d6 Sonic damage bonus to the character, Fixed duration to match Barbarian Rage
Terrifying Rage
• Fixed duration to match Barbarian Rage
Curse Song
• Each level of Harper Scout counts as 1 level of Bard for the purpose of Curse Song
• Attack Decrease = [1 + (Level / 5) + (Perform / 40)]
• Damage Decrease = [1 + (Level / 10) + (Perform / 20)]
• Save Decrease = [(Level / 13) + (Perform / 16)]
• HP Sonic Damage = [Level + (Perform / 4)]
• AC Decrease = [(Level / 7) + (Perform / 25)]
• Skill Decrease = [(Level / 4) + (Perform / 12)]
Divine Might
• is now instant and lasts 30 sec per charisma mod
Divine Shield
• is now instant and lasts 30 sec per charisma mod
Blinding Speed
• Stacks with Haste (both give +1 attack each)
• Now grants you a bonus to Physical Damage equal to half of your Dexterity Modifier, Minimum of +1 and maximum of +20
• +1 Extra attack per round
• Duration 1 Turn per Dexterity Mod
Epic Shadowlord
• now Summons a Shadow clone of the caster with a duration of 1 round per shadowdancer level
• the clone uses the same equipment as the shadowdancer
• this feat is avaible as a epic bonus feat for Shadowdancers
Devastating Critcal
• Most bosses and some endgame creatures are immune to the effects of devasating critical and other instant death effects they will now be susceptible to such effects while below 20% of their maximum hitpoints
Damage Reduction I-III
• Barbarian, Dwarven Defender and Epic Damage Reduction now stacks with items that has Damage Reduction
Expertise and Improved Expertise
• these combat modes are now deactivated when you cast spells.
Whirlwind Attack and Improved Whirlwind Attack
• Major overhaul
• can now be used twice per round
• no longer lock up your character making you unable to attack
• adds dexterity modifier to the damage of the attack
• Improved Whirlwind increases the total damage of the attack by 50%
•Deals damage with both weapons while using two weapons or one double-sided weapon
• changed the size to Medium (3.33 meter radius) for Whirlwind
• Changed the size to Huge (6.67 meter radius) for Improved Whirlwind
Disarm and Improved Disarm
• Puts dropped weapon back into inventory
Dragon Knight
• Summons a black dragon knight that is much stronger than before
Epic Hellball
• Added 10 Rounds Cooldown
• Does 10d6 damage of each damage element (but not slashing/piercing/bludgeoning)
• DC Modified by Evocation focus feats
Greater Ruin
• Added 8 Rounds Cooldown
• Does 100 + 6d12 Positive Energy Damage
• Creatures who fail their Fortitude save will have ther Damage Immunity to each damage element reduced by 20% (but not slashing/piercing/bludgeoning) for 4 Rounds
those who succeeds on their save only take half damage and 10% reduced damage immunities for 2 rounds.
• DC Modified by Conjuration focus feats
Epic Mummy Dust
• much stronger than before
• is now a weaponmaster with dual katana's
Epic Warding
• iChanged the way casterlevel is calculated for this feat, it now only counts classes who can learn this feat (Wizard + Sorcerer + Palemaster)
• iReduced DR to +20/20, down from +20/50
• iDuration is one round per casterlevel
• iTotal amount it can absorb is 20 per casterlevel (down from 50 per)