Post by God of the Forums on Mar 3, 2018 3:56:54 GMT
Salvation provides players with the option to join one of 3 clans:
Eclipse - Good Clan
Chimera - Neutral Clan
Kindred - Evil Clan
Clans allow players to work together to purchase special bonuses only granted to that clan. They also allow players to PvP members of an enemy clan or a clan that is currently at war with another clan. During DM events, clans often work together to face off against the opposing clans to win awards. Here are a few of the items available to be purchased by clans:
Guards start at level 13, and if you pay to upgrade a level or armor it's for all guards.
}Each level for guards below level 40-1 mil
}Each level after 40- 2 mill (gp)
}Each enhance bonus added to guards weapon before 10- 1 mil
}Each enhance bonus added to guards weapon after 10- 3 mil
}Each armor bonus added to armor before 10-2mil
}Each armor bonus added to armor after 10- 4 mil
}Shopkeeper with Boar's Inn Items-3 mil(Must buy in order of boar's inn, alsooq, then mystery shop.)
}Shopkeeper with Alsooq's items- 20 mil(Must buy in order of boar's inn, alsooq, then mystery shop.)
}Shopkeeper with...........more than Alsooq's items(what's that!?)-75 mil(Must buy in order of boar's inn, alsooq, then mystery shop.)
}Clan test targets room(archer and combat dummies)- 5 mil
}New level of clan hall/clan lounge(customization by clan leader)-10 mil
}Added number of guards around area outside the hall(roaming or not, your choice)- 5 mil a guard unless over 40, then it's 10 mil per
}Portal to Solatir-20 mil
}Portal to The Wastelands- 20 mil
}Portal to The Spine-30 mil
}Portal to Dwarven Hills-10 mil
}Portal to Demon Battlefield-15 mil
New feature for clans, the clan dungeon, for clan leveling. Every level you buy is added(this parts gonna be made by Tyr or I after bought), gets deeper, with the server creatures only going up in tiers the deeper it goes. So for the first tier it's gonna be composed of Crypts enemies and troll enemies, no bosses but good for adding a safer place for clan members to level not to mention they will still have their random drops.
Tier 1 dungeon-20 mil(skeletons/trolls)(edited)
Tier 2 dungeon-30 mil(orcs/goblins)(edited)
Tier 3 dungeon-40 mil(dwarves/lycans/bears)(edited)
Tier 4 dungeon-50 mil(Slaads)(edited)
Tier 5 dungeon-60 mil(Wasteland Guardians)
Tier 6 dungeon-70 mil(Dragons)
Tier 7 dungeon- 80 mil(Voss guards)
Also for each Tier(excluding tier 1(unless you're seriously that lazy)) will cost half as much as the price of it's tier to add in a portal to that certain tier, for example tier 7 is 70mil so it'd be 35 mil for a portal to it. Also you must purchase the Tiers in order.
Clan advertisement sign or flag with clan color lit(description on examine written by leader), chosen where in Shandalaar(within reason) --10 mil
Eclipse - Good Clan
Chimera - Neutral Clan
Kindred - Evil Clan
Clans allow players to work together to purchase special bonuses only granted to that clan. They also allow players to PvP members of an enemy clan or a clan that is currently at war with another clan. During DM events, clans often work together to face off against the opposing clans to win awards. Here are a few of the items available to be purchased by clans:
Guards start at level 13, and if you pay to upgrade a level or armor it's for all guards.
}Each level for guards below level 40-1 mil
}Each level after 40- 2 mill (gp)
}Each enhance bonus added to guards weapon before 10- 1 mil
}Each enhance bonus added to guards weapon after 10- 3 mil
}Each armor bonus added to armor before 10-2mil
}Each armor bonus added to armor after 10- 4 mil
}Shopkeeper with Boar's Inn Items-3 mil(Must buy in order of boar's inn, alsooq, then mystery shop.)
}Shopkeeper with Alsooq's items- 20 mil(Must buy in order of boar's inn, alsooq, then mystery shop.)
}Shopkeeper with...........more than Alsooq's items(what's that!?)-75 mil(Must buy in order of boar's inn, alsooq, then mystery shop.)
}Clan test targets room(archer and combat dummies)- 5 mil
}New level of clan hall/clan lounge(customization by clan leader)-10 mil
}Added number of guards around area outside the hall(roaming or not, your choice)- 5 mil a guard unless over 40, then it's 10 mil per
}Portal to Solatir-20 mil
}Portal to The Wastelands- 20 mil
}Portal to The Spine-30 mil
}Portal to Dwarven Hills-10 mil
}Portal to Demon Battlefield-15 mil
New feature for clans, the clan dungeon, for clan leveling. Every level you buy is added(this parts gonna be made by Tyr or I after bought), gets deeper, with the server creatures only going up in tiers the deeper it goes. So for the first tier it's gonna be composed of Crypts enemies and troll enemies, no bosses but good for adding a safer place for clan members to level not to mention they will still have their random drops.
Tier 1 dungeon-20 mil(skeletons/trolls)(edited)
Tier 2 dungeon-30 mil(orcs/goblins)(edited)
Tier 3 dungeon-40 mil(dwarves/lycans/bears)(edited)
Tier 4 dungeon-50 mil(Slaads)(edited)
Tier 5 dungeon-60 mil(Wasteland Guardians)
Tier 6 dungeon-70 mil(Dragons)
Tier 7 dungeon- 80 mil(Voss guards)
Also for each Tier(excluding tier 1(unless you're seriously that lazy)) will cost half as much as the price of it's tier to add in a portal to that certain tier, for example tier 7 is 70mil so it'd be 35 mil for a portal to it. Also you must purchase the Tiers in order.
Clan advertisement sign or flag with clan color lit(description on examine written by leader), chosen where in Shandalaar(within reason) --10 mil